In the following piece you can read a summary of our rooms — a taste, for teams keen to escape, of each room’s type, difficulty and theme. It sets out who we recommend them to and why. We also offer a glimpse for seasoned escapers, who may be interested in which technical and dexterity tasks dominate in each room.
Magic World – The Chamber of Secrets
The The Chamber of Secrets is one of our most popular rooms, and can also be seen as the third instalment of our Magic World themed rooms. Instead of the usual 60 minutes, you can reckon on a longer game time of 75. It counts as medium difficulty compared with our other games, which follows from the fact that it isn’t a collecting-and-searching room: the challenges awaiting players are made up more of brainteasers and special padlocks. True to its name, the Chamber of Secrets also contains a great many magic-related tasks. Players have to obtain wands during the game and perform various spells with them. These challenges make the atmosphere of the game utterly distinctive, and the serious technical and IT background behind them lets players live out a wizard’s adventures as authentically as possible. We recommend this room to everyone: regardless of age or interests it offers a very enjoyable and exciting experience to anyone. No prior knowledge is needed, and it counts among our best-loved rooms. It is very common for players who by their own admission have no affinity with the theme to talk about the game as a great experience afterwards. As for the story, the game begins in Moaning Myrtle’s girls’ bathroom, from where you have to reach the Chamber of Secrets through a network of pipes, and the goal is to defeat the dangerous basilisk. For Harry Potter fans it is simply compulsory.
Magic World – The Burrow
The The Burrow room can be regarded as the first instalment of the Magic World stories, with a game time of 60 minutes. It is worth knowing that the Magic World rooms do not build on one another and can be played in any order; if we did have to put them in a sequence, we would generally go by the order in which they opened. During the game, players must travel from Hagrid’s hut, with the help of an Apparition booth, to the Weasley family’s magical house, where they become part of an extraordinary adventure and, not least, must lend Harry a hand. The room mixes the puzzle types found in every escape room: alongside ingenuity and dexterity you’ll need your code-breaking skills, you’ll have to tackle riddles and puzzles in order to get out, and of course it does no harm to be well versed in spells. Only teams able to cast with every type of wand will succeed. The atmosphere is captivating — this is one of our most detailed rooms and one of the best in mood. You’ll find genuine wizarding relics and a glimpse into the far-from-ordinary life of the Weasleys. The game lasts about an hour and is among our medium-difficulty rooms. We recommend it to everyone, though, since it delivers a true escape room experience not only to children and fans.
CSI Budapest – The Butcher
The CSI room lets you try yourself out as an investigator. You have to track down a serial-killer butcher who probably keeps his victims in his shop. There are many different clues to identify, and codes and passwords make the room harder still. You have 75 minutes for the game, which is no surprise: this is our hardest room. Its theme alone means we don’t usually recommend it to teams with small children, and its difficulty is also higher than our other rooms, so it clearly falls into the adult category. That doesn’t mean visiting teams have anything to fear, of course — the room is frightening only in its décor. It’s worth remembering that an escape room is a completely different category from a haunted house: here you solve puzzles, codes and a criminal case, which is fundamentally exciting and entertaining. We recommend it to young people, university students and anyone who wants to become a better escaper by taking on one of our harder rooms.


