
Take on the marathon challenges, where you don't just solve one story — you prove how well you work as a team across several adventures.
If a single room no longer gives you enough adrenaline — the real test starts here.
If this isn't your first room and you know what a last-minute escape feels like.
If you want a proper shared programme for an afternoon or evening — not just an hour.
If you want more than entertainment — a genuine shared challenge that tests the team.
If getting out isn't enough and you want to perform well. Time, precision and style all count.
One room is one story. A marathon is a whole evening you'll talk about for weeks.
Two or three worlds back to back — by the end you'll have been through the whole of Időcsapda.
Not an hour but a whole afternoon or evening — with a shared struggle and shared stories.
The building pace across the rooms tests your stamina — by the second room you're playing on instinct.
Every world asks for a different kind of thinking. What worked in one has to be rethought in the next.
In the first room you're still finding the rhythm. By the second you understand each other without speaking.
One escape feels good. Two or three in a row? That's an achievement you'll be proud of.
Four line-ups. Ask us for a tailored quote on exact packages and durations.

All three Magic World adventures back to back — the whole saga in a single afternoon. A fan's dream.
This is the one →
The Psychopath Killer's Trap plus Chernobyl in one evening. Double the adrenaline — for strong nerves.
We'll take it on →
You pick 2–3 rooms from the nine — magic, then horror, then sci-fi? As much as your team can take.
We put it together →
Parallel rooms plus a marathon round, with scoring and a results announcement. Up to 40 people.
Request a quote →The challenge and the time — online, in a few clicks.
We welcome you, give a short briefing — and the clock starts.
60 minutes in the first world. You're still warming up here.
Air, water, a quick tactical huddle — the next mission is coming.
A new world with new rules — but by now the team is a well-oiled machine.
The result, congratulations, a group photo — and that “we made it through” feeling.




Typically 2–3. The Magic World Marathon is a fixed three-parter; in the mixed challenge you decide how much you can take.
With 60 minutes of play per room plus the breaks, allow 2.5–4 hours — the exact time depends on the package you choose.
Not essential, but at least one previous escape room helps — that's when the pace of a marathon really works. For first-time teams we'd suggest a single room to start.
It's best with 3–6 — over the longer distance, more eyes and more ideas help. For a corporate challenge, up to 40 people in parallel teams.
Yes, there's a short break between rooms — water, air and a tactical huddle. It's a marathon, not a punishment. 😉
Very much so. The Corporate Challenge format runs with scoring and a results announcement — ask for a quote and we'll tailor it to your numbers.
Almost any of them — when you book we'll help you put together an order that builds well in both pace and mood.
Online in a few clicks — for a marathon it's worth booking one to two weeks ahead so the consecutive slots are definitely free.
If one room is no longer enough, here's the next level.
2–3 rooms in one programme • Competitive format on request • Free cancellation up to 24 hours