
The Burrow
If you'd like to meet a real dragon and be a guest of the famous wizarding family. For families, children and every age group — a light, enchanting fantasy experience where wonder is the main event, in 60 minutes.
Enter The Burrow →
Ancient secrets. Magical missions. Enchanted places. Three different adventures are waiting — which will you choose?
Not three identical rooms — three stories of their own, each with its own mood. This is just a taste; the full story is waiting on each room's page.

If you'd like to meet a real dragon and be a guest of the famous wizarding family. For families, children and every age group — a light, enchanting fantasy experience where wonder is the main event, in 60 minutes.
Enter The Burrow →
If you love a mystery. For logic-puzzle lovers, fantasy fans and anyone who finds their joy in solving things together. Starting from the famous school bathroom, track down and defeat the Basilisk in a 75-minute mission.
Explore the Chamber →
For brave teams — a mission, adrenaline and teamwork, where the guards won't wait. Come face to face with the Dementors and survive the mission. Recommended for players aged 8 and over.
Start the mission →One question decides it: what kind of experience are you after today?
If you'd like to meet a real dragon. For families, children and every age group — a light, enchanting fantasy experience where wonder is the main event.
If you love a mystery. For logic-puzzle lovers, fantasy fans and anyone who finds their joy in solving things together.
For brave teams. A mission, adrenaline and teamwork, where the guards won't wait. Come face to face with the Dementors. Recommended for players aged 8 and over.
Hand-built spaces made to film standards — step through the door and Budapest disappears.
Not a copy and not a licence — our own legends with our own rules. You won't find this anywhere else.
Each of the three adventures is a written story with you as its main characters — not a list of puzzles.
Candlelight, mist and a magical glow — objects that come alive in your hands.
From The Burrow to the Prison, everyone finds their own way in — from age 8 to seasoned teams.
The moment it clicks is the same in all three stories: the whole team shouts at once.




If you're coming with family or for the first time: The Burrow. If mysteries pull you in: The Chamber of Secrets. If you want a challenge: The Wizard Prison. All three are complete experiences on their own.
No — each is its own standalone story. But anyone who plays more than one finds an extra layer in the small connections across the world.
Yes — all three stories are family-friendly with nothing frightening, but they aren't only for families: roughly half our teams are adults. We recommend The Wizard Prison from age 8, and under 10 we ask for an adult in the team.
None at all. Our Magic World is its own universe with its own rules — a complete experience for wizarding fans and newcomers alike.
The rooms are designed for teams of 2–8, and the experience is usually best with 3–5.
The Burrow is 60 minutes; The Chamber of Secrets and The Wizard Prison are 75 — allow 90–105 minutes including the briefing.
The game master watches throughout and gives a hint in keeping with the story if you need one. Nobody stays stuck — and everybody leaves with a story.
Online in a few clicks, on the page of the story you've chosen. Cancelling or changing your booking is free up to 24 hours before the game.
The only question left is which story you start with.
Three stories • One world • Free cancellation up to 24 hours