
The door locks behind you. The signs get more unsettling. Time runs down. It's up to you to work out how to get out before it's too late.
This isn't trash horror — it's psychological tension that builds right to the last minute. And at the exit comes the biggest shared laugh of the day.
Cold light and unsettling details — the place starts working on you before anything has even happened.
Just when you think you can breathe out, the next twist arrives.
It isn't what you see that gets you. It's what you suspect.
60 minutes. And inside, every minute feels longer — or is it shorter?
Fear pulls a group together. This is where you find out who holds your hand — and who solves the puzzle while doing it.
When the door opens, the adrenaline turns into laughter. That moment is what you take home.

Every clue, every sound, every locked door is part of the game. The only question is whether you work out the way out in time.
The game can be stopped at any time, and a toned-down mode is available. Fear here is always safe.
You like it when your heart beats a little harder.
You want a shared experience you'll definitely talk about afterwards.
You want an intense challenge built on cooperation — shared adrenaline brings people together.
What makes it special isn't the difficulty but the atmosphere — frightening, tense, and shared laughter at the end.








From 2 to 8. For this room a team of 4–6 is ideal — you're braver in numbers, and there's more shared laughter.
This is our most intense room, designed for strong nerves. But it's built on psychological tension rather than shock: unsettling, never traumatic.
There are unexpected moments, but it isn't a pile-up of cheap jump scares — the tension comes from the atmosphere and the story. A toned-down mode is available on request.
For bold first-timers, yes — the puzzles are solvable, the game master is watching throughout, and the game can be stopped at any time. If you'd rather start gently, try Prison Trap or Enigma first.
The game is 60 minutes; with the briefing and the wrap-up, allow 75–90 minutes. We recommend it from age 16, and between 16 and 18 with parental consent.
For brave teams, yes — shared adrenaline bonds people faster than any training day. For a group with mixed nerve, we'd suggest the toned-down mode.
Yes — the trap works fully in English. Just let us know when you book.
Online, in a few clicks. Cancelling or changing your booking is free up to 24 hours before the game — in case your nerve deserts you in the meantime. 😉
Time is running out. The signs are there. The decision is yours.
Stoppable at any time • Toned-down mode on request • Free cancellation up to 24 hours