
An abandoned site. An ominous secret. And a team that has to find the way out before the clock runs down.
Nobody jumps out of the dark here. The tension comes from the place itself — and the clock that doesn't stop.
Flickering lights, distant noises, markings on the walls — the atmosphere gets under your skin slowly.
As if nobody had set foot there in decades. And yet someone did. Recently.
Every object tells you something. The question is whether you can put the picture together in time.
60 minutes. The zone won't wait — and every minute you lose works against you.
Nobody gets through this alone. Share what you see — every pair of eyes matters.
You're not just playing through a room. You're completing a mission — and that's how you'll tell the story afterwards.

You don't know exactly what is waiting inside. Only that time is running out, the signs are getting more unsettling, and every decision you make counts.
Tense but not horror — no scares, just a dense, cinematic atmosphere.
You want more than a light adventure — a proper challenge.
You're after a tense, cinematic shared experience you'll be talking about for a long time.
You want something where you genuinely have to think together, under pressure.
You like ominous, mysterious stories with a heavier atmosphere.








From 2 to 8. For the zone, a team of 3–5 is ideal — enough eyes for the clues and enough hands for the tasks.
This isn't a horror room — there are no scares and no jump scares. The tension comes from the atmosphere and the clock. Expect a chill, not terror.
For bolder first-timers, yes — the puzzles are logical and the game master will help if you get stuck. If you want something entirely light-hearted, we'd start you with Magic World.
The mission itself is 60 minutes; with the briefing and the wrap-up, allow 75–90 minutes.
Not required, but it helps — this room sits at medium-to-hard. For experienced teams it's exactly as tight as they like it.
Very much so — thinking together under pressure isn't a training exercise here, it's the game itself. Several teams can start in parallel.
Yes — the mission works fully in English. Just let us know when you book.
Online, in a few clicks. Cancelling or changing your booking is free up to 24 hours before the game.
Time is running out. The clues are there. Getting out is up to you.
Thriller, not horror • Playable in English • Free cancellation up to 24 hours